
With how day-night cycles work, can we expect to see entire days added to the life of Mae Borowski? The trailer teased new dream segments for Mae. Hopefully everything will feel a little tighter overall. There was a ton of small tweaks made over a few months. We’ve refined a bunch of the code, redid a lot of the collision to improve the layering of the characters, fixed typos and minor inconsistencies etc.

I also went through and did a massive polishing pass with a couple hardcore fans/testers. The storyline is the same overall but there are more details, some new people around town, some new minigames, new songs, etc. We can’t wait to get into more mischief, but we’re not sure how different things will be this time around! How did you go about developing Weird Autumn? Was it adding on to existing content, or can we expect some story elements to be moved around? We’ve updated and modified his previously cut scene somewhat. Will we get to learn more about our favorite little Germ Warfare? One of the cut scenes from Night in the Woods was a very in-depth hangout session with Germ and we still know little about him. One of those new unlockable tracks is probably one of my favs in the entire game. So the player can revisit the band songs they’ve played and there are also 3 new tracks that can be unlocked. What’s new to WA is that Mae can play bass in her room. Beyond that scene, can we expect anymore band sessions with the gang? Speaking of band songs, it’s teased in the trailer that Mae has a dreamy band sequence. The game takes place in autumn and it’s pretty weird. First of all, was there any particular reason you went with the name of the second band song? Besides December 13th technically being a part of Autumn, of course! Let’s move on to Night in the Woods: Weird Autumn Edition. He’s doing all kinds of crazy custom optimizations to our piles and piles of sprite animation frames to even get the game to run on devices where we only have 700mb of RAM available. Yeah, thankfully our buddy Jon Manning is handling the iOS port. With moving towards a touchscreen-only interface, are you having any difficulties bringing the game over to mobile devices?
#Night in the woods weird autumn edition tv#
I think it’ll make for a slightly more intimate experience playing on your phone instead of having to hook something up to a TV etc. I’m excited about the iOS version because it’ll mean potentially more non-gamers will be able to discover the game. What made you decide to embrace smartphones (except for the clearly superior Nokia N-Gage) for Possum Springs? Night in the Woods coming to mobile devices was a sudden surprise.

Night in the Woods won the award for Best 2D Visuals as well as the Golden Cube award, the highest honor available at the Unity Awards.

The Unity Awards are a yearly recognition of all of the excellent projects made in Unity and can be viewed on the Unity website. Speaking of awards, I’m very honoured by our wins in the Unity awards this year. It was hilarious that they kept claiming that they were classier than the Oscars and yet were shamelessly promoting sales and products with piles of commercials and drenching us in burger stench. The Game Awards are incredibly tacky, they were sponsored by McDonalds and the afterparty was just a big McDonalds in a tent.
#Night in the woods weird autumn edition update#
Recently, I’ve gotten in touch with Night in the Woods programmer Alec Holowka about the next update to the game, Night in the Woods: Weird Autumn Edition.įirst of all, I’d like to congratulate you on your nominations for “Best Indie Game” and “Games for Impact” This must be a huge honor for you, how do you feel about the nomination? This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto our 2017 Holiday Guide. Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets.
